All Classes
| Class | Description |
|---|---|
| Apollo |
Represents the card of the God Apollo.
|
| Artemis |
Represents the card of the God Artemis.
|
| Athena |
Represents the card of the God Athena.
|
| Atlas |
Represents the card of the God Atlas.
|
| Board |
Represents the Board of the game.
|
| BoardClient |
Representation of the game Board client-side.
|
| BoardController |
Controller of the board GUI scene.
|
| Cell |
This class represents a board's cell structure.
|
| CellClient |
Allows to represent the Cell object client-side.
|
| Charon |
Represents the card of the God Charon.
|
| ChooseGodController |
Controller class of the GUI choose god scene.
|
| Cli |
Allows to print to the client what the game asks and wants to show to him.
|
| CliColor |
Contains the references of the special the characters and their color used in the Cli.
|
| Client |
Client wants to play Santorini and tries to establish a connection to the server.
|
| ClientHandler |
Handles all interactions between the server and a client.
|
| ClientViewObserver |
Lets a class know the evolution of the states inside the game.
|
| Color |
Defines the available colors in the game.
|
| ColorController |
Manages the scene of the choice of the colors for the game.
|
| ConnectController |
Manages the connection scene of the GUI.
|
| Demeter |
Represents the card of the God Demeter.
|
| EndGameController | |
| Game |
Represents the game with its main components.
|
| GameController |
Controls the flow of the setup of the game.
|
| God |
This abstract class allows to see the Gods' main methods and their default implementation.
|
| GodController |
Manages communication between the Gods and the clients.
|
| Gui |
Graphic User Interface chosen by the player to run the app.
|
| GuiManager |
Manages the display of requests and answers to the server.
|
| HeartbeatClient |
Allows the client to send a ping message to the server, to let him know that the client is still alive.
|
| HeartbeatServer |
Sends ping -- here called pong as opposed to ping from client to server) --
to client in order to let a disconnected client know that he is no longer connected.
|
| Hephaestus |
Represents the card of the God Demeter.
|
| Hera |
Represents the card of the God Hera.
|
| Hestia |
Represents the card of the God Hestia.
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| Lobby |
Lets any newly connected clients join an existing game or create a new one.
|
| LobbyController |
Manages the lobby scene of the GUI.
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| Message |
Allows to serialize and translate message methods sent by the server to the client over the network.
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| Minotaur |
Represents the card of the God Minotaur.
|
| NetworkHandler |
Handles connection to the server.
|
| NicknameController |
Manages the Nickname scene of the GUI.
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| NumberOfPlayersController |
Manages the choose number of players scene of the GUI.
|
| Pan |
Represents the card of the God Pan.
|
| Player |
A player of the game.
|
| PlayerClient |
Allows to store in the client information about the players.
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| Prometheus |
Represents the card of the God Prometheus.
|
| Server |
Server of the game.
|
| Sex |
Sex of a worker.
|
| StartPlayerController |
Manages the scene of the GUI where the challenger chooses the starting player for the game.
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| Triton |
Represents the card of the God Triton.
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| TurnHandler |
Allows to handle the turns of the players, from the beginning, when the game parameters need to be set,
until when one of the players wins the game.
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| UnableToBuildException |
Thrown when the selected worker is unable to build in his turn.
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| UnableToMoveException |
Thrown when the selected worker is unable to build in his turn.
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| View |
Interface that defines the methods of the interfaces (CLI and GUI)
that need to be implemented to guarantee a correct game flow.
|
| VirtualView |
Represents a mock instance of the client server side.
|
| WelcomeController |
Welcome scene of the game.
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| WinException |
Thrown when a player wins the game.
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| Worker |
The worker owned by a player.
|
| WorkerBuildMap |
Represents the positions adjacent to the worker, in which he
may or may not build, depending on the boolean value of the cell.
|
| WorkerClient |
The worker representation client side.
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| WorkerMap |
A 3x3 matrix that represents the cells adjacent to the worker.
|
| WorkerMoveMap |
Represents the positions adjacent to the worker, in which he
may or may not move, depending on the boolean value of the cell.
|
| Zeus |
Represents the card of the God Zeus.
|