Index
A B C D E F G H I J K L M N O P Q R S T U V W Z
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R
- redFrames - Variable in class it.polimi.ingsw.client.gui.ChooseGodController
- register(ClientViewObserver) - Method in class it.polimi.ingsw.server.model.Cell
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This method adds a new Observer.
- remove(VirtualView) - Method in class it.polimi.ingsw.server.model.Cell
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Removes from the cellObservers list the client that is observing this specific cell.
- removeClientObserver(VirtualView) - Method in class it.polimi.ingsw.server.controller.GameController
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Removes client from observing the cells of the map.
- removeErrorColorFromScreen() - Method in class it.polimi.ingsw.client.gui.ColorController
- removeErrorNickFromScreen() - Method in class it.polimi.ingsw.client.gui.NicknameController
- removeGodFrame(String) - Method in class it.polimi.ingsw.client.gui.BoardController
- removePlayer(Player) - Method in class it.polimi.ingsw.server.model.Game
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Removes a player from the game.
- removeWaitingOtherFromScreen() - Method in class it.polimi.ingsw.client.gui.ColorController
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Sets invisible the waiting other player choosing color message.
- removeWaitingOtherFromScreen() - Method in class it.polimi.ingsw.client.gui.NicknameController
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Sets invisible the text that states that someone else is choosing his nickname.
- removeWorker() - Method in class it.polimi.ingsw.serializable.CellClient
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Removes worker from cell.
- reset() - Method in class it.polimi.ingsw.server.model.WorkerMap
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Sets the whole WorkerMap cells true.
- RESET - it.polimi.ingsw.client.cli.CliColor
- run() - Method in class it.polimi.ingsw.client.HeartbeatClient
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Until the connection is alive, sends the ping message to the server at fixed rate.
- run() - Method in class it.polimi.ingsw.client.NetworkHandler
- run() - Method in class it.polimi.ingsw.server.ClientHandler
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While the connection is on, it allows to receive and read the Objects coming from the client-side.
- run() - Method in class it.polimi.ingsw.server.controller.TurnHandler
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Describes and divides the flow of the turns in two phases: the setup of the game and the its strategy gaming phase.
- run() - Method in class it.polimi.ingsw.server.HeartbeatServer
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Schedules at fixed rate, while the client is still playing the game, the task to send the pong message to the client.
- run() - Method in class it.polimi.ingsw.server.Server
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