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R

redFrames - Variable in class it.polimi.ingsw.client.gui.ChooseGodController
 
register(ClientViewObserver) - Method in class it.polimi.ingsw.server.model.Cell
This method adds a new Observer.
remove(VirtualView) - Method in class it.polimi.ingsw.server.model.Cell
Removes from the cellObservers list the client that is observing this specific cell.
removeClientObserver(VirtualView) - Method in class it.polimi.ingsw.server.controller.GameController
Removes client from observing the cells of the map.
removeErrorColorFromScreen() - Method in class it.polimi.ingsw.client.gui.ColorController
 
removeErrorNickFromScreen() - Method in class it.polimi.ingsw.client.gui.NicknameController
 
removeGodFrame(String) - Method in class it.polimi.ingsw.client.gui.BoardController
 
removePlayer(Player) - Method in class it.polimi.ingsw.server.model.Game
Removes a player from the game.
removeWaitingOtherFromScreen() - Method in class it.polimi.ingsw.client.gui.ColorController
Sets invisible the waiting other player choosing color message.
removeWaitingOtherFromScreen() - Method in class it.polimi.ingsw.client.gui.NicknameController
Sets invisible the text that states that someone else is choosing his nickname.
removeWorker() - Method in class it.polimi.ingsw.serializable.CellClient
Removes worker from cell.
reset() - Method in class it.polimi.ingsw.server.model.WorkerMap
Sets the whole WorkerMap cells true.
RESET - it.polimi.ingsw.client.cli.CliColor
 
run() - Method in class it.polimi.ingsw.client.HeartbeatClient
Until the connection is alive, sends the ping message to the server at fixed rate.
run() - Method in class it.polimi.ingsw.client.NetworkHandler
 
run() - Method in class it.polimi.ingsw.server.ClientHandler
While the connection is on, it allows to receive and read the Objects coming from the client-side.
run() - Method in class it.polimi.ingsw.server.controller.TurnHandler
Describes and divides the flow of the turns in two phases: the setup of the game and the its strategy gaming phase.
run() - Method in class it.polimi.ingsw.server.HeartbeatServer
Schedules at fixed rate, while the client is still playing the game, the task to send the pong message to the client.
run() - Method in class it.polimi.ingsw.server.Server
 
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