Index
A B C D E F G H I J K L M N O P Q R S T U V W Z
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E
- enableButtons() - Method in class it.polimi.ingsw.client.gui.ColorController
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Enables color buttons to let the player choose one of the game colors.
- enableGodPower() - Method in class it.polimi.ingsw.client.gui.BoardController
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Sets enabled the power of the god on to use during a turn of the game.
- enableNicknameText() - Method in class it.polimi.ingsw.client.gui.NicknameController
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The TextField to insert the nickname is enabled to enter it.
- EndGameController - Class in it.polimi.ingsw.client.gui
- EndGameController() - Constructor for class it.polimi.ingsw.client.gui.EndGameController
- errorBuildBlockScreen() - Method in class it.polimi.ingsw.server.controller.GodController
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Allows to manage the error saw by the player when his block cannot be built
- errorBuildDecisionScreen() - Method in class it.polimi.ingsw.server.controller.GodController
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Allows to manage the decision of the player to retry the build of his worker.
- errorBuildInSamePosition() - Method in class it.polimi.ingsw.server.controller.GodController
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Allows to manage the error when there's not the possibility to build in the same position.
- errorBuildScreen() - Method in class it.polimi.ingsw.server.controller.GodController
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Allows to manage the error saw by the player when his building phase fails.
- errorMoveDecisionScreen() - Method in class it.polimi.ingsw.server.controller.GodController
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Allows to manage the decision of the player to retry the move of his worker.
- errorMoveScreen() - Method in class it.polimi.ingsw.server.controller.GodController
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Allows to call the viewClient to print the error when a wrong move input was given to the server.
- evolveTurn(Worker) - Method in class it.polimi.ingsw.server.controller.god.Artemis
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The evolution of the turn for the player that holds the Artemis God card is different from the abstract implementation.
- evolveTurn(Worker) - Method in class it.polimi.ingsw.server.controller.god.Athena
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The evolution of the turn for the player that holds the Athena God card is different from the abstract implementation.
- evolveTurn(Worker) - Method in class it.polimi.ingsw.server.controller.god.Charon
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The evolution of the turn for the player that holds the Charon God card is different from the abstract implementation.
- evolveTurn(Worker) - Method in class it.polimi.ingsw.server.controller.god.Demeter
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The evolution of the turn for the player that holds the Demeter God card is different from the abstract implementation.
- evolveTurn(Worker) - Method in class it.polimi.ingsw.server.controller.god.God
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Default evolution of the turn: move, checks if win condition is met, builds.
- evolveTurn(Worker) - Method in class it.polimi.ingsw.server.controller.god.Hephaestus
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This method calls the sequence of actions that can be done by the player who owns Hephaestus.
- evolveTurn(Worker) - Method in class it.polimi.ingsw.server.controller.god.Hera
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The evolution of the turn for the player that holds the Hera God card is different from the abstract implementation.
- evolveTurn(Worker) - Method in class it.polimi.ingsw.server.controller.god.Hestia
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The evolution of the turn for the player that holds the Hestia God card is different from the abstract implementation.
- evolveTurn(Worker) - Method in class it.polimi.ingsw.server.controller.god.Prometheus
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The evolution of the turn for the player that holds the Prometheus God card is different from the abstract implementation.
- evolveTurn(Worker) - Method in class it.polimi.ingsw.server.controller.god.Triton
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The evolution of the turn for the player that holds the Triton God card is different from the abstract implementation.
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